tag:blogger.com,1999:blog-2433276024655644376.post1892355347578294772..comments2024-03-24T01:10:05.114-07:00Comments on How Heavy This Axe: Dreamlands D&DDominichttp://www.blogger.com/profile/11292932049776630442noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-2433276024655644376.post-53748477483864384282021-10-30T21:45:20.116-07:002021-10-30T21:45:20.116-07:00Awesome and interesting article. Great things you&...Awesome and interesting article. Great things you've always shared with us. Thanks. Just continue composing this kind of post. <a href="https://cladservices.com/how-do-you-make-a-heavy-door-easier-to-open/" rel="nofollow">how to make a heavy door easier to open</a><br />ahmedalihttps://www.blogger.com/profile/13755585551212756518noreply@blogger.comtag:blogger.com,1999:blog-2433276024655644376.post-19489749595974629262021-08-19T05:47:36.298-07:002021-08-19T05:47:36.298-07:00Wow, have no idea why that appears multiple times!...Wow, have no idea why that appears multiple times! Sorry!Alistairhttps://www.blogger.com/profile/04631364538623314004noreply@blogger.comtag:blogger.com,1999:blog-2433276024655644376.post-76428578611790034792021-08-19T04:40:00.243-07:002021-08-19T04:40:00.243-07:00...so I see no reason it can't be used with ot......so I see no reason it can't be used with other games, e.g. a "D&D". It is something I had thought of revisiting with "Through Ultan's Door", but my IRL group is a bit overbooked with games to run. It might work with some online friends though. I've been looking at the Whitechapel supplement for 5E (or Whispers in the Dark), and thought that it might actually fit in well with that.Alistairhttps://www.blogger.com/profile/04631364538623314004noreply@blogger.comtag:blogger.com,1999:blog-2433276024655644376.post-62635689467287012192021-08-19T04:36:29.095-07:002021-08-19T04:36:29.095-07:00My group in the 90s and early 00s tried this with ...My group in the 90s and early 00s tried this with Over the Edge. It worked quite well. OTE sorta inspires unusual/eerie games IMO, and I used it more for settings of my own creation than the provided Al Amarja. Sometimes you could go back, sometimes you couldn't. Dream logic can justify a great many things. While I was inspired by the Dreamlands supplement for Call of Cthulhu, the biggest inspiration was a friend who did this very thing in a Flashing Blades campaign. It provided a very entertaining 'side trek', before our characters woke with terrible hangovers and put it all down to an opium dream and bad liquor.Alistairhttps://www.blogger.com/profile/04631364538623314004noreply@blogger.comtag:blogger.com,1999:blog-2433276024655644376.post-67980130160456783972019-03-04T13:26:48.462-08:002019-03-04T13:26:48.462-08:00Thanks, I’ll definitely check that outThanks, I’ll definitely check that outDominichttps://www.blogger.com/profile/11292932049776630442noreply@blogger.comtag:blogger.com,1999:blog-2433276024655644376.post-53381594417934034992019-03-04T13:25:50.514-08:002019-03-04T13:25:50.514-08:00I agree wholeheartedly that these sessions suggest...I agree wholeheartedly that these sessions suggest the fantastic in the extreme, and so I would have to strive hard to deliver. The fantasmagorical nature of Dreamlands adventuring appeals to me in the sense that it is almost the absolute reverse of the dark, low fantasy stuff I normally run. It would definitely be a challenge for me.<br /><br />However, there would always be scope to “go back to” things as there would have to be some degree of permanence to the Dreamlands, at least in certain areas, as for example recurring dreams are definitely a thing, and from a selfish point of view I would not want to discard material whole cloth once it has been encountered.Dominichttps://www.blogger.com/profile/11292932049776630442noreply@blogger.comtag:blogger.com,1999:blog-2433276024655644376.post-70365703439955166852019-03-04T06:18:57.953-08:002019-03-04T06:18:57.953-08:00The idea of pick-up game PCs and dreamers is great...The idea of pick-up game PCs and dreamers is great! Such a simple idea, but so much potential! It cuts out a lot of the "how do these characters now each other and why are they together" problem, too. <br /><br />If you liked DreamQuest of Unknown Kadath, I heartily recommend "The Dreamquest of Vellitt Boe" by Kij Johnson, a modern revisiting of Kadath from the pov of a native of the Dreamlands. Josh Burnetthttps://www.blogger.com/profile/13010068908384481313noreply@blogger.comtag:blogger.com,1999:blog-2433276024655644376.post-56442862912265320782019-03-03T22:17:01.389-08:002019-03-03T22:17:01.389-08:00I like the sound of this idea, and as a player, I&...I like the sound of this idea, and as a player, I'd probably jump at the chance if it were presented to me.<br /><br />I feel like this idea makes one thing easier for you as a GM, but also makes one demand of you too. Yes, you get to have episodic play with no reason to try create serial connections between the adventures (in fact, you have a good reason NOT to.) <br /><br />But the demand it makes is that these better be some out-there, gonzo dreamland adventures. It's not just because that helps fulfill your premise, it's because there's like a trade-off with your players - you're not going to let them "go back to" things they find important like they could in a sandbox, but in return, Mr Toad's Ride will indeed be Wild.Annehttps://www.blogger.com/profile/15493700749333105771noreply@blogger.com