Sunday, 23 February 2025
Through Sunken Lands
Sunday, 16 February 2025
Modules
We don’t seem to say modules any more but that’s what they used to call purchased adventures. The idea seemed to be, at one time, that these adventures weren’t campaign specific and you could just use them in whatever world you played your game in.
I don’t know if that was ever really the case except in the examples afforded by pure location based scenarios. The Keep on the Borderlands could work anywhere a dull, fighty series of very similar caves could exist.
If these things aren’t fairly generic then we’re going to need to do some work to make them happen in our own setting. Worse if they’re not user friendly.
For example I purchased a pre written adventure in a pay what you want crowd funding campaign. I don’t tend to use them a lot so I can’t explain the decision except that I didn’t pay very much for it.
When the actual book turned up, the production values of it were far in excess of the meagre amount I offered. The art looked excellent, paper quality was excellent, it was hard back, A5, a solid high quality product. I began to feel a little guilty. I’d offered an amount commensurate with a home-brew zine type affair not this highly professional product. However, the literal opening text is…
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Dungeon layout, less than awesome; but flavour? |
So, I don’t need or want all that text or whatever. It’s not what I’m spending my money for. I have a bookshelf full of novels. Give me products designed for use at the table, things I can run at a glance, or open to any page and just go with it. Don’t get me wrong, I know writing RPG material for others to run is hard. I don’t think I can do it but I’m not asking for your money either.
Sunday, 9 February 2025
Unconscious GM Burnout
I was burned out on RPGs and I didn’t even know it.
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Me, on Sunday nights |
I was busy. I did not have time to prep. I struggled to improvise. I didn’t have ridiculous unrealistic expectations of my gaming life. When games were cancelled due to lack of players, I was not overly upset about it.
I didn’t know it but I was burned out. It seemed like I was having a good time, even to me. I was off my game though.
As I returned to running the Grim North to fill gaps in player availability my interest in playing and running games was rejuvenated. I was still busy but I was able to tiny prep my way around it. Ideas started to come thick and fast. I’ve been ticking over with the Grim Underworld in a slow but progressive way. One room at a time isn’t a lot of progress but it adds up.
I’ve started to have unrealistic thoughts about Marvel Superheroes; or learning to play Champions or even Rolemaster. My MSH box has sat unopened for a long time, and I last played it before I went to University in 1996… Champions and Rolemaster I remember from the Games Store. I loved the covers but the games seemed dense and inaccessible, and beyond my meagre finances. Do I owe it to my younger self to try these games now that I could? I’m not sure 12 year old me envisaged their middle age spent buried in 600 page rulebooks or drowning in hit tables or highly involved character generation processes.
It seems I needed a change. The signs were there but self evaluation is hard. I’m running another Grim North session on Sunday: The PCs are caught up in the ambiguity between smuggling Black Market Thyme and Black Market Time. It’s very entertaining. And there’s lots of spelling things out.
Tuesday, 4 February 2025
Behold! Actual GM Prep
In order to show my working out I am planning to discuss two older examples of my GM prep. Both are for game sessions that I felt especially well prepared for and resulted in, for me at least, some memorable games.
The first is part of the campaign in which I returned to running Dragon Warriors for the first time since childhood. Originally conceived as a one shot, it finally resolved 5 years later. In this period of the campaign the PCs were sailing to the Holy Land from Ferromaine and had stopped off for supplies in Molasaria.
I didn’t really expect much to happen here but threw out a little hook about the local headman’s wife and daughter being missing. To my surprise (although perhaps I should’ve known better) the PCs decided to pause their voyage and head into the ominous Molasarian woods to seek them out.
These notes are pretty basic and I backed them up with some text on my iPad. Essentially I estimated that Molasaria was roughly equivalent to Bulgaria, at least in terms of folklore so I incorporated as much Bulgarian folklore as I could. I make no claims as to authenticity and some of what I used was general Slavic folklore from surrounding regions. All woods in my Legend based games tend to have a least a bit of the Mythago Wood feel to them. Woodlands have memory, and because in Legend they are magical places, that memory can be drawn to a sort of life or you can become engrossed in it. In this case, probably the wolves and some ancient horse-nomads (the ancestors of the modern Molasarians.) The other, more faerie inspired creatures have a different relationship with the Wood and its collective memory. Being incredibly long lived, they can exist in its past and present simultaneously.
The Hala was a lovely piece of Bulgarian folklore that I immediately fixated on. Essentially a bad weather demon that can manifest in numerous forms, the Hala presaged the coming snows of winter. The local NPCs laid it on thick how dangerous the Hala was and that it came only at night. The PCs treated it with a healthy respect, probably due in part to some recent character deaths, but also due to the strong implication that the Hala played for keeps.
Other things that caused my great amusement were the knight whose armour turned out to contain only worms and maggots; and the old woman who changed identity with the fall of night and the breaking of dawn.
This took two three hour sessions to resolve and included the PCs dealing with grey skinned dyavol in a shadowy mockery of the village; and slaying the local priest in a church, continuing their modus operandi of killing people in houses of worship.