Wednesday, 12 November 2014

The Raid on the Shrine of the Many Legged God

The PCs are currently based in the city of Karn, taking room and board at the Broken Ram. The landlord steered them in the direction of a mysterious woman known as the Information Broker, who operates at the rear of a slaughterhouse. Trading what little they knew, and some silver, they acquired directions to a recently reoccupied shrine out in the wasteland. After all, where there is religion, there is cash. Also they questioned her about the tattoos some of them had been given when drugged and captured by slavers.

They hired a spearman, Rolv, to accompany them for three days and set off into the wilderness.

A quick roll on the omens table gave "a found object," which I decided was a shiny copper penny. Pocketed by the former wasteland marauder stating " a lucky penny...."

Out in the wilderness they encountered a weird covered bridge that didn't actually span anything. It was just lying there. It was clearly built by the ancients but how it came to be there was anyone's guess.

They carried out the raid at night, figuring anyone in the shrine would be asleep or at a mass or some sort of ritual. The door held the ominous engraving "The House of the Many Legged God."

The raid itself was the guys finding the Champion of The Lord of One Hundred Things. Stripped to the waist and bearing a hundred centipede tattoos, in addition to his hugely ornate flail. After some challenges and tactical manoeuvring the fighter mage lunged in with his longsword and delivered a mighty one point of damage. The Champion retaliated by flailing him between the eyes for a solid eight hit points and a trip to the afterlife of his choice. Undeterred the marauder and Rolv the spearman leapt into the fray. Rolv's second spear thrust did the trick, piercing the Champion's chest for max damage and putting him down. They were so excited to loot their former comrade's body they nearly forgot to steal the ex-Champion's flail and silver centipede arm ring.

Inspecting a statue of a twenty foot long centipede the cowardly mage greedily attempted to pry out its gemstone eyes only to have its stone forcipules close on his arm for three points. Now even more cowardly, he temporarily forgot his greed and wished to flee the shrine entirely. The surviving marauder reluctantly agreed while the fighter mage's player started rolling up his new character.

Hiding outside the shrine they saw signs of pursuit so the greedy mage used his sleep spell, in a most cowardly fashion, to put them down. They then applied the customary throat cuttings and stole their pursuers silver centipede holy symbols.

They re-entered the shrine, explored a bit and fought some giant centipedes that attacked from the ceiling. They also found a captured paladin in a holding cell, awaiting his doom, who was all too keen to be freed so he could join up and complete his goal of cleansing the place of these vile centipede cultists.

Finally, they interrupted a ritual where one cultist was restraining another on an altar while the high priest was holding a giant centipede to his chest for the purposes of it biting him. The bitten cultist rushed the PCs, while the second cultist ran for a portcullis that if opened would unleash a centauripede. Rolv's thrown spear took him in the back before he could free it, and earned him the name Rolv Spearslayer, as the cultist fell to another max damage roll from the hireling. The bitten cultist quickly fell to the blades of the marauder and the paladin, centipede poison not exactly falling into the category of performance enhancing drugs. The high priest proved to be more of a problem but largely because he levitated twenty feet in the air and the party nearly ran out of things to throw at him. His darkness spells, magic missiles and thrown centipedes not really cutting the mustard against these determined warriors.

They looted some silver coins from under the altar (naturally) and made off with the high priests ornate centipede necklace, which was the  most valuable treasure in the place. They eyed up the large opal around the neck of the centauripede but thought better of setting it free because it simply looked too dangerous.

Then it was back to Karn for fencing jewellery, dividing the spoils and calculating experience. Quite a few of the silver coins were stamped with a centipede design, let's hope that there are no cultists in the city who might take umbrage with the sack of their god's shrine....

Player's map

My map

Friday, 7 November 2014

d100 Legs, or the Cult of the Centipede!

A lot of love is given to giant spiders and serpents in the sword and sorcery world. They're classic foes it would seem and play on those primeval fears. Everything from Conan to Lord of the Rings has them in the literature, they're even in Harry Potter. I fully intend to use them in my post magical apocalypse setting (which clearly needs a snappier name) but also I want something a bit different too.

Centipedes. Yes that's right, centipedes are the new spiders. Sort of.

Aaaargh! Run for your lives!
Having recently read Rafael Chandler's excellent Obscene Serpent Religion (which I recommend wholeheartedly) I hit on the idea of a centipede cult. The cult of the Many Legged God, or The Lord of One Hundred Things, as he is known.

One of the themes of the setting is that there are no "True Gods" necessarily. There are an almost limitless number of gods worshipped, some are real beings or creatures and others simply idols or fictional ideas. Either way, there is not much in the way of confirmation, only faith. However, I digress slightly.

Cultists of the Centipede God would carry out blasphemous rites using the four listed types of giant centipede in the S&W monsters chapter; cast centipede related spells; be obsessed with the number 100 and look with awe upon the blessed sons of their god, the centauripedes.


Basically a hybrid with the torso of a man and but the head and segmented body of a centipede. Characterised by ferocity and  terrifying speed, the centauripede is a dangerous foe similar to an ogre in strength but with a poisonous "bite" from its forcipules. It usually causes d10 weapon damage by whatever it's wielding in its human arms due to the swiftness and power of its strikes.

Hit Dice: 4+1
Armor Class: 5 [14]
Attacks: Weapon (d10), Bite (d8+poison)
Saving Throw: 13
Special: Lethal poison, +4 save
Move: 18
Alignment: Chaos
Challenge Level/XP: 6/400
Like this but carrying a poleaxe
Perhaps they are at odds with the Praying Mantis Cult....