Showing posts with label Faerie. Show all posts
Showing posts with label Faerie. Show all posts

Tuesday, 5 March 2019

Appendix N: Dragon Warriors, part two

Continuing my discussion of useful media as it relates to Dragon Warriors RPG, part one located... well, these posts are sequential so, it’s the one before this..

The Ladies of Grace Adieu by Susanna Clarke

Clarke’s short stories set in the same world as her more successful novel Jonathan Strange and Mr Norrel. These really capture the whimsically dangerous nature of faeries. Also it’s the protagonists’ understanding of the rules of these interactions that allows them victories as opposed to any superior force of arms or similar.

The illustrations aren’t half bad either


The Time Travellers Guide to Medieval England by Ian Mortimer

Essential non fiction. What we get here is a book about the day to day life of medieval folk from a qualified historical perspective. It’s emminently readable with none of the dryness associated with scholastic history books.

Also check out the reviews. People love this book.


The Winter King by Bernard Cornwell

Interesting take on the Arthurian myth. The depiction of Merlin is particularly good. No one can be sure if his magic is real or not. Or is it that his trickery, wisdom and secret knowledge are a kind of magic in themselves?

More helmets should have cool intrinsic war masks


Appendix N: Dragon Warriors, part one

At the back of the original Dungeon Masters Guide amongst the tables for random harlot encounters and suchlike was the much discussed Appendix N. This being the literary antecendents of the Dungeons & Dragons game. For the modern reader/consumer of multi media I have tried to compile a short list of useful media for the running of Dragon Warriors type games based in Legend or a reasonable facsimile there of. These are less influences on the game as it was created but more influential in how a modern GM might run Legend, as I see it at least. We’re generally talking theme and atmosphere here, these are the things that inspire in me in the mood appropriate for DW. This is in four parts because of image size and tiny editing windows on blogger..

Robin of Sherwood

The classic British TV series. This is the definitive Robin Hood for me. It still holds up well to these eyes. There is magic here but it’s low key, perhaps due to special effects limitations. However it is all the more creepy because of it. The whole thing drips atmosphere. Excellent.

Nothing is forgotten. Nothing is ever forgotten.


The Chronicles of Prydain by Lloyd Alexander

Cracking stuff based in Welsh myth. Fantastic but not overly so. These are children’s books, so not as grim as we might like for a Legend game. However the Cauldron Born and the Huntsmen of Annuvin are perfect. Like a Mabinogion in easily digestible form.

Straight outta Jewelspider 



Lyonesse by Jack Vance

Particularly his handling of fairies. Depicted as capricious and callous, albeit a bit rapey in places and thoroughly whimsical throughout. The adventures of Dhrun and Madouc are all about what we want here. The nature of wizards is very interesting too.

A classic 




Thursday, 21 August 2014

Things Encountered on the Road to Nox Aeterna

There are things in the woods. They hate you.
Things encountered on the road to Nox Aeterna (in note form):

Beastmen, Satyr, they might look like steroid using goat barbarians but they're flesh eaters and you look like a Sunday roast for the whole warherd.

The Teeth of Beoric, the Green Pearl of Vaxos, the Ivory and Iron Crown, the Skeleton Puppet, finding any of these things can only lead to grief and woe.

Peasants in trouble, faeries have stolen their wagon, an ogre has eaten their children, goblins have soured their milk cow or whatever.

Nothing, they get to the city without incident. Hahaha. As if.

A wizard hunter.

Flying things, pelgrane? Harpies? Dragon? Vores? Moths? Goblins riding moths? The actual Mothman?

Visions, a snow leopard that talks, the Horned Lord and his wolves, any of the other weird faerie-ish gods, a fat man towing a wagon on which sits a huge cauldron of porridge, a black dog with green eyes, a faerie cat, nine dead men hung from the branches of an ash tree.

Witch/witches, inhabiting abandoned huts, weaving or threading beads or sewing or being openly hostile, reading fortunes for silver.

A birchman, or colony thereof 4hd AC 5 (14) dmg 1d8, immune to blunt and piercing weapons, vulnerable to fire.

A rabbit hole, a rabbit hole is like a wormhole but a fantasy one. It leads to the otherworld or at least a pocket of it. It is small but everyone can fit in it.

A dead or wounded patrician.

A gold prospector. Guess what? He's mad. I did not see that coming...

A bridge. Not just an ordinary bridge. It depends on how you cross it. Or who built it. Or who lives under it. Or who disputes your right to pass over it. Or all of these things.

Thursday, 22 May 2014

Goat Legged Freaks: If you go down to the woods today...

Fauns and Satyr

In the Grim North these faerie creatures are somewhat divergent from the classical myth and therefore the Monster Manual.
In the shadowy forests they lurk, hoof and horn, twisted hybrids of beast and man, for this is not the friendly Mr Tumnus faun nor even the chaotic Pan satyr. These are the dark manifestations of the forest itself, they are malign faeries, revelling in disorder and bloodshed. And wine, because all fey creatures love wine.

Their banquets take place in the deepest woodland glades where they drink themselves into insensate rage and feast on human flesh. Their dances are preludes to slaughter and they do not play the pipes but instead march to the sound of harsh, braying horns cut from the bodies of their fallen brethren. When sufficiently drunk and worked up into a frenzy, they spill forth from the trees to lay waste to the villages of man.

In game terms a Faun is a 1HD monster with damage as weapon, probably a spear. They stand about five feet tall, manlike but with goat's legs and small straight horns. Their faces are a mix of bestial and human looking and they typically sport very long, straight hair.

A Satyr is generally greater than six feet tall, 2-3HD on average, and very strong weapon +1 damage. They have the shaggy goat's legs but the torso of a heavily built man. They often sport heads that are truly bestial shaped like that of a goat, ram or deer. Their horns are large, often curving like a ram's or antlers like a deer. They favour axes and spiked maces and do not use missile weapons except those that can be thrown.

They often consort in mixed war bands frequently including other dark faeries such as Centaurs and the odd Minotaur. They hold a deep hatred for mankind and all other non bestial faerie creatures, especially (gasp,surely not) elves.

Surely the rumours that they keep Owl Bears as pets and war beasts are exaggerated. I mean come on, Owl Bears?