Tuesday, 12 August 2025

Housekeeping

But for like Grim North houses

Currently playing: WFRP 2e on Sundays. It’s ok. I had this scenario knocking around from my clearing the shelves project. Reading “The Devils” by Joe Abercrombie put me in a Warhammer state of mind so I decided to run it. I’ve not run 2e before and I’m not sure I like it. The game sessions have been fun enough but the early 2000s action economy is not to my taste. The PCs are involved in an attempt to cleanse their mortal souls in the eyes of Sigmar by recovering some holy items of behalf of his Church from the Border Princes. It’s suitably downbeat and gritty so far.

Additionally working on: Grim North open table for Thursdays or like any weeknight really. It’s not that open because I can’t be arsed to advertise for players everywhere but it’s scheduled for this week regardless. Probably tidy up a loose thread with some experienced heads and then start offering it to the world for next week. 

In the background: Been tinkering away with various Grim North bits. The Grim Underworld progresses. If any PCs found the entrance it’s probably playable in its current form. There are seven mapped areas of level 1 and most have at least a minimal key. It very much has the theme of mole men, undead and cultists at the moment  

I’ve added a few bits elsewhere to the world. Encounter tables for the Far North and the Plains of Sanguine Desolation. A few smaller dungeon locations. More details on the factions of the Grimwood. This sort of cumulative prep is building the setting as a whole but doesn’t generally help with what’s going to happen in the next session. It’s very much how my mind works in creative spaces though. 

Considering: Time and healing. One of the WFRP PCs took a fair bit of damage last session which he believes is going to take 6-8 weeks of game time to heal. I’m not sure how fun this is. One of the grumbles about Dragon Warriors from my players was they always seemed to be injured. Access to magical healing should be rare in WFRP and DW, which it is in my games but I wonder whether constantly dealing with injuries, while more realistic, this is the most enjoyable aspect of the game. I’m reminded of Chris in my Carcosa game saying it was easier to die and roll up a new character than Barry survive and heal back up. Hmm.

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